Sunday, September 10, 2023

Making extra money for Dungeons & Dragons parties, fifth revision


Decades ago, there was a long running, TV crime drama series named “The Mod Squad”.   According to Wikipedia®, they were The Mod Squad (“One black, one white, one blonde”), described by one television critic as “the hippest and first young undercover cops on TV”.  Police Department Captain Adam Greer recruited these three unlikely young adults to become undercover detectives as an alternative to being incarcerated.


In my campaign, my PCs were sponsored by a Lawful Good deity (although they could have been sponsored by a wealthy nobility or secular government official).  The deity and her temple have given the PCs party legal rights as detectives by giving my PCs letters of identification.  They were also given a small at first yet steady monthly income; along with access to essential supplies from food and tents, to weapons and armor.  While the PCs keep all coins that they find; the PCs must give identifiable treasures, such as artwork and jewelry back to their rightful owners.


Speaking of treasures, at higher levels my PCs hired an estate manager that sells any non-monetary treasure such as artwork and unneeded weapons for a ten percent fee deducted from the sale price.  This saves the party time and effort to have their estate manager do this mundane selling work for them.


Bonus:  If your PCs party owns a river boat and/or ship, or a flying ship, they have a means of economical travel.  Their vessel is a conference room, hotel, and dining hall.  Being on the water means they are less likely to be attacked by land based opponents; while increasing their chances to be attacked by water based opponents.  This boat or ship could be used for housing for the PCs Hirelings, Henchmen, and Mercenaries.  It could also be the office and housing for the PCs estate manager and other support personnel.  Having the PCs own a secure mobile headquarters and housing vessel will save the PCs’ party much time and effort finding and spending money on insecure hotels and camping sites.


According to Wikipedia®, “Hammerspace (also known as malletspace) is a fan-envisioned extradimensional, instantly accessible storage area in fiction, which is used to explain how animated, comic, and game characters can produce objects out of thin air. Typically, when multiple items are available, the desired item is available on the first try or within a handful of tries.”


To ease the burden of keeping track of items, while keeping these items safe from theft or destruction; each of my player characters have access to their individual Hammerspace.  Only the individual can access their hammerspace.  It takes one combat round to remove one item or place one item into their hammerspace.


No comments:

Post a Comment