While walking for my health, I noticed that Downtown
Duluth is at 52 degrees Fahrenheit.
This is a pleasant temperature, if I lived in Duluth,
Georgia.
While walking for my health, I noticed that Downtown
Duluth is at 52 degrees Fahrenheit.
This is a pleasant temperature, if I lived in Duluth,
Georgia.
Once again, I’m documenting small events at King Manor
that would otherwise be forgotten by the historical record.
I’m writing down my house rules for my D&D Basic
Set campaign, while waiting for One D&D to be published. These are my house rules that I learned from
playing in fun for all campaigns run by entertaining game masters.
The characters from my basic campaign will transfer to
my One D&D campaign. With constructive
feedback from my players, these house rules will change from time to time.
My house rules will create
stronger Player Characters (PCs) that will survive most combats. That will encourage my players to invest time
into their fictional characters’
backgrounds, as well as skills and goals outside of combat. In short, my PCs have lives outside of
collecting experience points and treasure.
Here is an example:
“I was born and raised in the city of Ravens Bluff.
“Two years ago, I was recruited into the Harpers. By classroom instruction, physical training,
and outdoor experience I become first level.
My Harpers mentor will give me advice for personal or group problems. (This is similar to Princess Celestia being a
mentor to Twilight Sparkle.)
“I am the eldest child of seven.
Both my parents and six younger siblings are alive. (If your current PC dies and can’t be revived
for a while, then one of your younger siblings will take their place.)
“In the short term, I hope to gain money to support my family.
“In the long term, I hope to build for my family a brewery & tavern,
with a large apartment home on the second floor.”
For my campaign’s tone, I
intend that my campaign will be a lighthearted adventure resembling the 2023
action comedy movie, Dungeons & Dragons: Honor Among Thieves.
More precisely, my campaign will be based more on the
themes of My Little Pony: Friendship Is Magic and based less on the themes of
Game of Thrones.
1. All
characters will start off with the lawful alignment. Their characters may not stay lawful. However, their players need good reasons to
change their characters' alignments.
2. All
characters will start with maximum hit points.
In addition, all characters will start with maximum money.
3. My player
characters will use the fifth edition rules for leveling up experience
points. In D&D Fifth edition,
experience points for second level is 300,
experience points for third level is 900, and experience points for
fourth level is 2,700.
To get to third level your character needs 300 + 900 =
1,200.
To get to fourth level your character needs 300 + 900 +
2,700 = 3,900.
Two D&D game masters I
know use rules from several D&D editions.
They do that to make their unique, individual home brew campaigns. Also, I put more emphasis into having my group create an entertaining story,
rather than following one set of rules.
I bend the rules to fit my group’s story, rather than bending my group’s
story to fit the rules.
4. All
characters are Harper protégés in the Harpers and live by the Code of the
Harpers. Your homes and families are in the
seaport city of Ravens Bluff, located within the Dragon Reach, a northwestern fjord
of the Sea of Fallen Stars. Ravens Bluff
is also the city that your game master is most knowledgeable about.
To become first level, all my PCs trained together
within the Harpers campus of Ravens Bluff, located on a bluff overlooking the
sea. Thus, all my PCs have the Harper
protégés - Regional Feat “Luck of Heroes”.
According to the published sourcebooks, “Your land is
known for producing heroes. Through pluck, determination, and resilience, you
survive when no one expects you to come through.”
Benefit: You receive a +1 luck bonus on all saving
throws and a +1 luck bonus to Armor Class.
5. For rolling
player character ability stats, my players will roll 4 six-sided dice (4d6) and
then discard the lowest roll.
6. Each player
character will start with one minor magical weapon (Moon-Touched
Sword) or tool (Flaming Battle Pan) as their family heirloom equipment.
7. D&D is a game where you can play someone
other than yourself. If you are a woman
who has a shy, librarian personality, then do not play a female, elf
magic-user! Play instead, an boisterous
and outgoing male barbarian.
8. I use Death’s Doorstep in the second edition
rules. Your character becomes
unconscious at 0 hit points, bleeding to death at 1 hit point per round, and
then that character is dead at -10. Any
character can stabilize a dying character in one combat round with bandages. Thus, all my PCs should buy and then carry
bandages.
9. As a Game Master, I don’t allow one bad dice
roll to kill off a player character. If
a player plays their character intelligently, they live. For example, I will allow a character to live
if they retreat in the face of an overwhelming threat. An enemy NPC will laugh instead of attacking,
as a smart player character runs away.
10. I encourage good player behavior, while
discouraging bad player behavior. For
example, if a player runs their character as a “murder hobo” by disregarding
common sense, logic, and self-preservation then I let a difficult situation
combined with the dice decide if their character lives or dies. If your bad behavior persists, you may be
asked to leave our campaign. No
disruptive player has any right to ruin other player’s fun.
11. I will encourage my players to make a common
fund to build a PC bastion. A bastion is
a fortress, an apartment building, team headquarters, libraries for research,
stables for animals, rooms for vehicles, and workplaces to build items. A bastion crewed by NPCs is also useful in
creating passive income for player characters while they are out adventuring. The stronger your bastion becomes, the more
‘Bastion Points’ over time your team earns.
Your team can then spend those points to purchase hard to obtain magical
items.
12. As this is a group storytelling game, please
make any constructive suggestions you have.
Likewise, if anything in the game is making you feel uncomfortable, decreasing
your enjoyment; speak up or hand me a note on an index card (A) so I and/or
your fellow players can alter our campaign for your benefit. Each of my players has an equal say in how we
create a shared story in our campaign.
(A) Index cards are good for passing notes to
your game master or to your fellow players without disrupting the game’s
narrative or interrupting someone who is speaking or doing something.
As my father would say, “I have spoken!”
I hope to start my basic D&D campaign, and then my
One D&D campaign in 2024!
This is my page one of Chapter One, Angry Cab Comic and
my first Manga Maker Comipo page.
This is my page one of
Chapter Eleven cover page to show my loyal readers how my skills as a 2-D and
3-D artist have improved during my creation of eleven chapters of Angry Cab
Comic.
Also, please notice the difference
eleven years made to the first floor entrance to King Manor.
These are my house rules that I learned from playing in
fun for all campaigns run by entertaining game masters.
“May we all have a vision now and then, of a world
where every neighbor is a friend. Happy
New Year.”
- ABBA