9. I use Death’s Doorstep in the second edition rules. Your character becomes unconscious at 0 hit points, bleeding to death at 1 hit point per round, and then that character is dead at -10. Any character can stabilize a dying character in one combat round with bandages.
10. As a Game Master, I don’t allow one bad dice roll to kill off a player character. If a player plays their character intelligently, they live. For example, I will allow a character to live if they retreat in the face of an overwhelming threat. An enemy NPC will laugh instead of attacking, as a smart player character runs away. But, if a player runs their character as a “murder hobo”, disregarding common sense, logic, and self-preservation then I let a difficult situation combined with the dice decide if their character lives or dies.
7. For rolling player character ability stats, my players will roll 4 six-sided dice (4d6) and then discard the lowest roll.
ReplyDelete8. Each player character will start with one minor magical weapon or tool as their family heirloom equipment.
ReplyDelete9. I use Death’s Doorstep in the second edition rules. Your character becomes unconscious at 0 hit points, bleeding to death at 1 hit point per round, and then that character is dead at -10. Any character can stabilize a dying character in one combat round with bandages.
ReplyDelete10. As a Game Master, I don’t allow one bad dice roll to kill off a player character. If a player plays their character intelligently, they live. For example, I will allow a character to live if they retreat in the face of an overwhelming threat. An enemy NPC will laugh instead of attacking, as a smart player character runs away. But, if a player runs their character as a “murder hobo”, disregarding common sense, logic, and self-preservation then I let a difficult situation combined with the dice decide if their character lives or dies.
ReplyDelete