There must be honest and open
communication between the game master and their players. That is important to making sure everyone is
having fun. As a game master, ask your
players what they want increased and what they want decreased in your tabletop
role-playing game.
For example, I once played in a role-playing game
that has rules for jousting tournaments.
Our game master loved jousting tournaments, starting them whenever he
could. On the other hand, I find jousting
tournaments to be dull and repetitive. Back
then, I should have told my game master that I didn’t like jousting
tournaments; and then asked him to diminish or drop these or I would find
another game master who ran campaigns much more to my liking.
An example comes from my time as a game master. A player asked me to downplay the more mature
aspects of Dungeons and Dragons. Thus,
instead of having a band of nearby goblins bringing back to their camp the
heads, skin, and muscle of humans and humanoid species that they successfully
murdered; my goblins instead brought back the heads, fur, and muscle of big-game
such as deer, elk, and bighorn sheep that they poached on land they didn’t own.
Note:
These goblins have a secret password for their evil allies allowing them
to pass through the goblins’ territories.
The goblins’ most used, current password is “Hail Chaos”.
What campaigns are more to my liking? I love campaigns where my character takes on the roles of Marco Polo, Sherlock Holmes, and Indiana Jones.
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