George Rolla Peppard sketched this drawing
of a Peppard Wind Wagon. This innovation of the Kansas territorial period
capitalized on an abundant natural resource, wind. In 1860 these wind wagons,
sometimes called sailing wagons, received considerable attention in the press.
Similar to an ordinary light wagon, they weighed about 350 pounds and had a bed
about three feet wide, eight feet long, and six inches deep. A sail or sails
raised over the center of the front axle propelled the wagons. When the wind
blew in the right direction the wagons were reported to skim over the prairies
at about 15 miles per hour, with speeds at up to 40 miles per hour.
An air elemental directly behind the sail
or sails could double that speed to 80 miles per hour. Powered by an air elemental means that the
wind wagon could be built winder and longer, carrying more passengers and more
cargo than a light wagon could.
In addition, while horses and mules need to
stop for rest, drink water, and eat food; an air elemental can push a wind
wagon 24/7. After all, an air elemental
has total immunity to exhaustion.
In Dungeons and Dragons, tools and weapons can have
magical upgrades; therefore wheels could be magical as well. Magically enhanced wheels give a smoother
ride; give the driver more control over the vehicle, and a faster speed. These magical wheels give these wagons an
extra five miles per hour per plus one, with a maximum of +5 or 25 miles an
hour for a maximum possible speed of 105 miles per hour.
If you think that is too fast for a cart to move; don’t forget that an air elemental can cause (3d8 + 2) damage. Imagine what could happen if that amount of force was pushing against the sail or sails.
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