There are many useful
story ideas in this one page, Living City article; including a way to turn a
benevolent magical item into a malevolent magical item.
This is also is a much better
scan of my article page.
Using thousands of years of real-world history, the Furrier’s Guild is another way for player characters to earn extra money, while parties established fur trading businesses. Imagine your party building a permanent bastion that also functions as a frontier, fur trading outpost.
One of my journalism professors told my class that “A story is someone, doing something, for a reason”. The “Collar of Regeneration” is showing, not telling, evil people doing evil things for an evil reason.
Using thousands of years of real-world history, the Furrier’s Guild is another way for player characters to earn extra money, while parties established fur trading businesses. Imagine your party building a permanent bastion that also functions as a frontier, fur trading outpost.
ReplyDeleteOne of my journalism professors told my class that “A story is someone, doing something, for a reason”. The “Collar of Regeneration” is showing, not telling, evil people doing evil things for an evil reason.