Magic Marked Coin |
Spell Name: Magic marking spell
School: First level Abjuration
Casting Time: 1 Action
Range: 30 feet
Duration: Until dispelled
Component: V
This spell marks any type of coin or other object with
a one inch tall, invisible “X” symbol, of up to ten objects per level of the spell
caster. These symbols will glow softly in the range of a Detect
Magic spell.
An example of this spell happened in my D&D
campaign. The Mayor of a large seaport city
was suspected of treasonous collaboration with a Lawful Evil Queen Goldstein Maul
that ruled an oppressed land named “Iron Isle”, so named for the profitable
iron mines on the island. By deceit and
treachery, she gained ownership of these iron mines; selling refined iron to
evil aligned nations to create useful tools, armor, and weapons. Queen Goldstein Maul would not sell iron to
any good aligned nations.
Harper agents found out that the Lord Mayor was getting
richer far faster than his income would normally allow him to be. Harper agents already knew from the evidence
they collected that the Mayor is a smooth-talking liar whose name is “Goodheart
Truesdale”.
Thus, the Harpers sent my PCs disguised as tax
collectors who sneaked into the Iron Isle.
With tax collector uniforms and believable appearing, yet faked
documents; they found a caravan of wagons used by national Queen Maul’s tax
collectors. They were given permission
by the caravan guards and low ranking tax collectors to inspect the tax money that
they had collected. In the wagons, my
PCs marked many of the gold coins collected with the coin marking spell.
After a few months, in the PCs home nation, they asked
to see the Mayor’s private home vault; with an excuse to find counterfeit
coins. When they cast detect magic on
the coins, a few lit up with the now visible symbol.
The Mayor, without a logical excuse as to why he had
the marked coins from the Iron Isle, confessed that he was working with thieves,
along with the evil queen, to sell his city’s citizens into slavery to work the
mines of the Iron Isle. After the Mayor
was sent to prison, the nearby good aligned nations invaded the Iron Isle. The night before the invasion, my PCs burned
six large catapults that guarded the island’s only harbor, Maritime City. The invasion successfully liberated the
island from Queen Goldstein Maul.
These successful adventures gave my player characters a
great deal of fun, experience points and money, while gaining much positive
fame (useful for charisma [persuasion] checks) from good people and their
leaders; while gaining infamy with evil people and their rulers.
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