I see that HRA offices are closed.
In addition to all those events being postponed; Cathy
at the First Presbyterian Church texted me a message to tell me that she
cancelled the scheduled five PM dinner and bingo.
I see that HRA offices are closed.
In addition to all those events being postponed; Cathy
at the First Presbyterian Church texted me a message to tell me that she
cancelled the scheduled five PM dinner and bingo.
I found this abandoned food next to the Encounter Youth
Center Building that is the home to the Cozy Hen Cheesecakes. Abandoned food is something that I think that
I could find featured in Half-Life 2 and again in Half-Life: Alyx as a random
food resource in City 17.
I have thought that Half-Life player controlled characters
should be able to restore health by eating ordinary food and drinking soda pop. There should be easy ways to measure hunger
and thirst, as well as simple game mechanics for eating food and safe to drink liquids.
This bus bench sign is next to the Plaza Shopping
Center, located at Second South Twelfth Ave East in my
home city. I think there should be more private
advertising that supports public transportation.
As for the graffiti, Susan Crawford’s winning her
Wisconsin Supreme Court race is a beautiful victory for upholding the law,
while protecting the basic rights and freedoms guaranteed to Wisconsinites
under the Wisconsin state constitution.
I’m happy that my dear friend Barbara Findley will have
a second "Celebration of Life Day” at the North Pointe Resource Center /
Rainbow Center.
In conclusion, a published module is a list of choices
for the players to have a few hours of collaborative fun. By expanding the number of player character choices
beyond those offered by the original module, our storytelling games become more
entertaining for everyone at our tables.
Moreover, if this module is part of a larger campaign that runs for months or years; a thoughtful game master should look beyond the pages of this module, imagining how this module fits into their wider world.
This is Rocket Deli’s company logo.
This is the description of the sandwich that I ate.
This is very tasty sandwich that I ate.
16. Someone asked
me these thought-provoking questions: “What
is the Keep in the “Keep on the Borderlands” module protecting? Why spend so much time, effort, and money to
build a keep at that isolated location, so far away from major settlements and
large farms, instead of somewhere else?”
What can a Dungeon Master do to give this keep an
overall narrative purpose, other than being a safe fortress to rest and
resupply the party? A Game Master should
look beyond the pages of this module and see how it fits into the wider world.
First, the fortress could be protecting the profitable fur
trade in this area, the same way that the Fort William fur trade post protected
the fur trade in central Canada. DMs
should put fur trappers and fur merchants as PCs and/or NPCs inside and outside
the Keep. This link can give DMs ideas
on how to build their frontier settlement.
https://fwhp.ca/
Second, the fortress could be protecting a plan to
harvest trees around the Keep, build a large sawmill, and then send cut lumber,
in large rafts down the river to Lawful cities and towns. There also might be veins of metals or layers
of coal under the ground around the Keep.
Third, imagine that the fortress could be protecting the river valley, to prevent the river from being used by a flotilla of Chaos cargo and passenger boats from invading the Lawful cities and towns along the river.
Fourth, the fortress could be protecting the trade carts and stagecoach passengers on the road and boat traffic on the river. Base this adventure on Fort Boise that was a major rest and resupply trading post for Oregon Trail Travelers.
Fifth, the mesa (an isolated, flat-topped elevation, ridge or hill) that the fortress is built upon could be protecting a secret. This secret could be an underground temple of Law that was abandoned by a surface Chaos invasion tens of thousands of years ago. Or, the secret could be a rumored dragon’s hoard of treasures located somewhere within the mesa. Base this adventure on the ongoing treasure hunts on Oak Island.
Sixth, the fortress could be a forward operating base to encourage Lawful settlements in once lawful territory that hundreds of years ago were overrun by Chaos. Imagine that this remote keep could be just one of a dozen such remote fortresses in a Lawful master plan to push Chaos back, while expanding the lands of law on a wide national border. Think of how the ancient Roman Empire expanded from a modest settlement to one of the largest empires of the ancient world. A lawful royal family planning to drive Chaos back for dozens or hundreds of miles will give the player characters many opportunities for collaborative storytelling.
I hope to attend this fun gaming day this Friday at the
North Pointe Resource Center / Rainbow Center.
I plan to bring Twixt, my
favorite board game, to the event.
15. After that,
determine who legally owns the land the Caves of Chaos is under. If these Caves are owned by the Keep, then
have the PCs ask the Castellan of the Keep to purchase the Caves of Chaos. Give an option for the players’ party to use
these caves and the land over these caves as their Bastions. Owning this land will give the players rights
to harvest timber and animals on the land - as well as excavating
any resources under the ground.
I found this illegal street art on the side of an
abandoned, DTA bus shelter on the side of the Temple Opera Block.
14. Have the Castellan of the Keep give service medals to
surviving player characters, while making arrangements for dead player characters
to be buried in stone coffins at the Keep’s underground crypt, or be resurrected
or reincarnated. The Castellan will also
write letters of recommendation for future employment. These letters could open the way for more
dangerous assignments, more dangerous foes, and larger rewards.
13. Moreover,
information of the evil priest’s background allows the party to know if the
priest is willingly working with Chaos, or was his mind enslaved by a relic of
evil. If his mind was unwillingly enslaved
by evil Chaos, have at least one option for the PCs to free his mind from that
evil. The priest’s family may pay the
player characters money for the priest to be returned to them, dead or alive.
Within a dust covered book, there are records of where
and who made Shrine artifacts. The
sacrificial altar was made with stone not found within or near the Caves of
Chaos. Thus, this large stone was made
and then infused with Chaos magic somewhere else; then it was moved with great
expense to the Chaos Shrine. Likewise,
the mundane artifacts such as the tapestries depicting obscene images, to the
magical infused such as the 4 ancient bronze vessels designed to hold blood
from sacrificed victims made to come from outside the Caves of Chaos.
Finding out where and who made these Chaos artifacts
will be an important intelligence advantage to Lawful people. For example, the maker’s mark stamped on the
bottom of the bronze vessels will point to the craftsperson that made these
vessels. A maker’s mark is found on the
bottom of a vessel, which is a stamped mark being a sign of the person or
workshop responsible for its production.
This information will then trigger future quests, where the player
characters are asked to seek out and then destroy workshops that create Chaos
artifacts, while bringing those who make these vile Chaos artifacts to justice.
There could be humorous letters where the chief priest
asks for money to build a stone wall around the entire ravine to prevent Lawful
soldiers from walking into the caves. There
would be a large, tall gatehouse (a type of fortified gateway) between the
ravine and the road.
In another letter, his senior priest or priestess wrote
to him in arrogant and condescending words a reply letter denying building the
wall due to lack of money and skilled stone workers. The point is to show the players that Chaos
has a limited amount of money and resources, along with making stupid judgments.
Note: These eye-opening
letters show the absurdity of Chaos that invests huge amounts of planning to
build the Chaos Shrine around a crack in reality; investing the money,
resources, and labor building the Chaos Shrine; but then rejects building a wall
and gatehouse protecting the Chaos Caves from Lawful invasion.
Why do people spill edible food on the east side of the
sidewalk on North Second Avenue East? Is
being a public nuisance, such as feeding birds and rodents, listed on some brainsick
bucket
list? I hate the idea that edible food
given freely to the needy; would become a disgusting mess that other people
will have to take time and effort to clean up.
Decades ago, I remember my mother parking our family
car within this big parking ramp. That big
parking ramp has been closed for many years.
I believe those graffiti vandals must have brought ladders
with them to paint that large fresco.
12. Search the Chaos Shrine to find the Shrine records. (A Shrine this important to Chaos would
create several important documents.) In
turn, the PCs will find out who his higher ranking priests are, (this evil
priest needs to give monthly reports to and take new commands from higher level
priests who administer the Shrine from a distance), plans on how the Chaos
Lords plan to take over the Keep, (the Chaos Lords know that the inhabitants of
the Keep are a threat to the Caves of Chaos), how the Chaos soldiers gets
supplies, and when the Chaos soldiers are paid by a once a month payroll wagon.
(These Chaos soldiers are evil, yet they still need to
be paid for their hard labor and to make up for their abysmal working conditions. This is the reason why the hostile NPCs here
are carrying money. DMs should feature
an amoral merchant and their merchant wagon loaded with trade goods; providing
a market for the hostile NPCs to spend their money on. The Caves of Chaos is a place few are willing
to make their homes. Taking over the
payroll wagon before it gets to the Caves of Chaos will demoralize the Chaos
soldiers, and encourage a few to leave for better opportunities elsewhere.)
When I found this abandoned box full of strawberries on
the sidewalk like this, that display of stupidly really grinds my gears.
First, this is a thoughtless act of littering.
Second, this wastes an entire box full of editable
food.
Barbara’s happy “Celebration of Life” was held at the
Harrison Community Center. This building
is at 3002 West Third Street, Duluth Minnesota United States of America. I found this outside the Harrison Community
Center.
I found this next to the front door of the Harrison
Community Center.
I found this photo essay a few feet away from the front
door of the Harrison Community Center.
11. This module’s dramatic climax battle happens when
the Shrine of Evil Chaos is conquered and thus unable to be used to offer blood
and souls sacrifices to an evil immortal.
In this location, there is a tiny crack in the fabric of reality that
connects the Material Plane to the Lower Planes. That crack is an ideal location for the Chaos
sacrificial altar to give blood and souls to an evil immortal.
If these Chaos sacrificial altars could be located
anywhere; then why not build one under the Keep? Documenting the main reason why the Chaos sacrificial
altars are located here - could give Lawful people an edge on finding and then
destroying other Chaos sacrificial altars.
Closing that crack will be a great benefit to Lawful
people who live or travel within that river valley. The long-term impacts on Chaos, if Lawful
people destroy many Chaos sacrificial altars, are up to each individual DM to
decide.
First, this destruction of a Chaos Shrine will attract
the attention of both Chaos and Lawful immortals. Second, this will lead the player character
to seek out and then destroy more Chaos Shrines. Will this one event start a war where Chaos
and Law attack each other’s shrines and temples?
Background: I
would love to design and then play within full sensory dive virtual reality
worlds similar to the fictional for now, Matrix movies. Imagine playing in the Dungeons and Dragons
world of Dragonlance / world of Krynn where the simulation allows you to visit
the Inn of the Last Home, where you drink fine ale and eat spiced potatoes.
The one problem that I have with stories such as Only Sense Online or Sword Art Online is that each game
company has only one game. Real game
companies publish several types of games.
Thus, my novel would describe a family friendly world similar to
Friendship is Magic and a world for mature audiences similar to Game of
Thrones, published by the same company.
All these gamers signed contracts that describe what experiences they
are promised to have, as well as penalties for the game company for breaking
their contracts. These games last for
one year at a time; due to the expense of hooking up a human brain to the VR
world.
You ask me, where is the conflict? An angry employee wishing to damage the VR
game company sends gamers of the family friendly world to the mature world;
while sending the mature world players to the family friendly world. These two separated groups of gamers are able
to send text and video messages to each other, while they deal with VR worlds
that they are unprepared to live in.
I acknowledge that my idea is a slight difference to already successful stories. But, my story would be fun to read about.
Image text: Imagine
a story about one, online virtual reality game company that makes two completely
different worlds. One world is a family friendly
world, filled with cute PC - NPC characters, slice of life adventures,
following the comedy genre.
The other world is a mature world, where injury and death is commonplace. It is designed for the players to live in an amoral, dystopian, and violent world of the speculative fiction genre. It is up to the players to decide if they want to reform this amoral society, or to indulge in this world’s ingrained antisocial behavior.
10. Create a
table of special events for the Keep and another for the Caves of Chaos. Special events include funerals, local
secular and religious holidays, the arrival of resupply wagons, the arrival of
traveling merchants, and weddings. Two
NPCs, an NPC and PC, or 2 PCs can get married.
Such an event would be a great role-playing event. For example, the Castellan could marry a NPC
or a PC creating a big role-playing event for the Keep.
For inspiration for holidays, review the “National Day
Calendar” web site:
https://www.nationaldaycalendar.com/
Note: The Keep
chapel is a “Union Station” of worship, where all Lawful gods are worshiped
without favoritism.
Note: A Giant
Ant Queen decides to create an ant colony under the Keep; while another Giant
Ant Queen decides to create her ant colony under the Caves of Chaos. The more these ants eat NPCs, the more numerous
the ants become. The more numerous the
ants become, the more they eat the NPCs.
Imagine the leaders of the Keep and the leaders of the Caves of Chaos
cooperating to destroy the ant colonies that threaten the population of this river
valley.
Join Lilly and Madysen at the North Pointe Resource
Center for a presentation about spring cleaning. We will be going over tips and tricks, and
the importance of spring cleaning. There
will be snacks and refreshments during this presentation.
I know this because it is written on the wrapper.
This is the waffle that seems small for an adult appetite.
9. If you are a DM, please remind your player characters
that there are a set number of days or weeks to finish an individual task. Failure to meet that deadline results in dire
and/or deadly problems for the inhabitants of the Keep as well as the travelers
on the road and river. The overarching
goal of the module is to take down the Shrine of Evil Chaos, before it becomes
a serious threat to the safety of the inhabitants of the Keep.
Keeping the Keep in Lawful control will cost much less in
lives and resources, than attempting to retake the Keep from the control of
Chaos soldiers. If Chaos takes over the
Keep, the entire river valley would be at risk of being taken over by
Chaos. Imagine the river valley being
similar to the Columbia River starting from the headwaters in the Rocky
Mountains of British Columbia, Canada, to the Pacific Ocean.
For a DM, starting characters should be assigned “Low
stakes” assignments. Low Stakes refers
to a situation, activity, or assessment where the potential consequences or
risks of failure or poor performance are relatively minor or insignificant. As characters rise in rank, skills, and
income raise their assignment stakes.
8. Add sources of safe drinking water and latrines. This gives player characters opportunities to
capture inhabitants of the Caves of Chaos.
Once captured, players can question the inhabitants and/or bring these people
to the Keep to be questioned by the Keep officers.
7. If you have
Chaos spies in the Keep, then have Lawful spies in the Caves of Chaos. It is up to the game master to determine if
these Lawful spies trust the player characters with their lives or not.
This tasty Blueberry Wine bread is popular with my
friends at the North Pointe Resource Center / Rainbow Center.
6. Any mining
for mundane or magical metals should be located in the nearby Cave of the
Unknown. This mine should include ore-moving
devices, such as mining carts on railroad tracks, rock crushers, a metallurgical
furnace used for smelting, valuable metal ingots in a room with a locked door,
and a slag heap.
I wish all my readers a happy Saint Patrick's Day.
I find this well-designed placemat art and message.
I also find this well-designed placemat art and
message.
This is my tasty lunch at the First Presbyterian Church
of Duluth.
5. From the map,
we see that in some places the river is as wide as the Keep. Thus, I see that the wide river would be used
for transportation for people and freight.
Between the river and the Keep, create a boat and barge basin, cargo
teamsters, and a passenger carriage for important people visiting the Keep. Also, describe an enclosed, riverboat
construction warehouse and a slipway, boat ramp. For some money, a family of boat builders
will be happy to build the player characters a riverboat to use as a mobile
bastion.
In addition, have a boat owned by the national postal
service. The riverboat has a crew of postal
employees that are responsible for both letters and packages to be delivered to
and from the Keep. When the boat is tied
to a pier, windows in the hull allow the riverboat to become a mobile post
office.
The player characters need to be able to send and
receive letters and packages from their families, mentors, and/or leaders of a
Non-Governmental Organization (NGO) such as a temple or a community service
organization such as the Harpers of the Forgotten Realms.
In addition, the player characters’ mentors, nobles,
and NGO leaders could write the player characters letters of Recommendation to
the Castellan of the Keep. Such
correspondence will give the PCs more credibility in the mind of the Castellan.
Imagine adding a road that follows the path of the
river. This road is for the transport of
passengers and freight, and doubles as a towpath allowing wagons or pulling beasts
such as mules to pull barges and riverboats.
The player characters can get part-time jobs in a road maintenance crew.
https://en.wikipedia.org/wiki/Towpath
4. Each faction within the Caves of Chaos would also have
gardens or farms providing them with food.
Without gardens and farms to provide them with food, players that capture
wagons or boats filled with food and other supplies intended for the Caves of
Chaos would weaken the ability of the Chaos soldiers to fight the player
characters.
Near the Caves of Chaos, plants and the food and drugs
such as marijuana grown by the plants are poisoned by the evil energy of
Chaos. This Chaos poisoned food and
drugs is so addicting that this food and drugs draws the inhabitants here and
then their addictions keep them here.
Without these Chaos poisoned food and drugs, there is no convincing
reason for the majority of the cave’s inhabitants to remain in the caves. For all I know, Chaos has no national dental
plan for their Chaos soldiers. Therefore,
the Chaos soldiers will leave these caves to seek better lives for themselves and
their families elsewhere.
We read that the poison of Chaos unnaturally twists or kills any plants growing in the deep ravine. This is one way to turn this background information into something that has an important impact on game play.
I found this abandoned toothbrush in the DTA bus
shelter at East Superior Street and North Thirteenth Avenue East.
3. Create planted fields, farm buildings, and farmers
around the Keep. One extended family of
five adults and seven adolescent children is sufficient to grow all the food
needed by the Keep. The inhabitants of
the Keep would need a food source. This
food would be easy to grow and Keep without refrigeration, such as rice,
pickles, and freshwater fish caught by a professional fisherman and a
fisherwoman from the nearby river. They
could hire the player characters for a few days of work.
Otherwise, all the food eaten or beverages drank by the
inhabitants of the isolated Keep, as well as their draft animals, would need to
be brought in by wagon, or by riverboat.
Such vulnerable supply chains would put the safety of the Keep in
danger, by Chaos soldiers that siege the Keep.
Note: There
would be a grass and hay fields for gazing draft animals. There is also a barn for keeping the draft animals
safe at night. Space in the barn would
be provided for wagons and stagecoaches.