Background: I
would love to design and then play within full sensory dive virtual reality
worlds similar to the fictional for now, Matrix movies. Imagine playing in the Dungeons and Dragons
world of Dragonlance / world of Krynn where the simulation allows you to visit
the Inn of the Last Home, where you drink fine ale and eat spiced potatoes.
The one problem that I have with stories such as Only Sense Online or Sword Art Online is that each game
company has only one game. Real game
companies publish several types of games.
Thus, my novel would describe a family friendly world similar to
Friendship is Magic and a world for mature audiences similar to Game of
Thrones, published by the same company.
All these gamers signed contracts that describe what experiences they
are promised to have, as well as penalties for the game company for breaking
their contracts. These games last for
one year at a time; due to the expense of hooking up a human brain to the VR
world.
You ask me, where is the conflict? An angry employee wishing to damage the VR
game company sends gamers of the family friendly world to the mature world;
while sending the mature world players to the family friendly world. These two separated groups of gamers are able
to send text and video messages to each other, while they deal with VR worlds
that they are unprepared to live in.
I acknowledge that my idea is a slight difference to already successful stories. But, my story would be fun to read about.
Image text: Imagine
a story about one, online virtual reality game company that makes two completely
different worlds. One world is a family friendly
world, filled with cute PC - NPC characters, slice of life adventures,
following the comedy genre.
The other world is a mature world, where injury and death is commonplace. It is designed for the players to live in an amoral, dystopian, and violent world of the speculative fiction genre. It is up to the players to decide if they want to reform this amoral society, or to indulge in this world’s ingrained antisocial behavior.
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