In pre-industrial societies and in many fiction stories, family heirloom equipment, such as an expensive sword, is passed down from generation to generation. A sword or similar weapon or tool, should be a connection to the player character’s family history. These weapons or tools should not be treated the same as when you or I purchased a department store cast iron skillet pan.
For example, in the “Ladyhawke” film there is a scene with two characters:
Etienne of Navarre who is the former Captain of the Guard
of Aquila.
Phillipe Gaston who is a young thief known as "The
Mouse"
Etienne tells Phillipe that Etienne’s sword has been in
his family for five generations, “never knowing defeat”. Each time one of the men of his family achieved
a remarkable deed, such as creating with his family an alliance with the Holy
Church in Rome, or fighting the Saracens in Jerusalem, a large jewel is
embedded in the sword hilt to remember that achievement.
Etienne’s great deed is to kill a corrupt bishop that had cursed him and his wife. Each of these deeds would make an entertaining adventure for your entire party.
In
my Dungeons & Dragons campaign, each starting player character owns one
minor magical weapon or tool as their family heirloom equipment. Their
family heirloom equipment reminds my players that their characters have their
families to support them when they are in dealing with tough times.
Also,
each and every player character has a moral obligation to pass down the
family’s heirloom equipment to their sons and daughters, so it can be used by
future generations of the family. This
gives some continuity when player characters retire from adventuring, to pass
down their family heirloom equipment to the next generation.
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