Sunday, December 3, 2023

The D&D game is a group storytelling game.


Your campaign’s party created story declines when the crude and troublesome misbehavior of obnoxious players ruins the fun for the other players; it is up to the rest of the players to ask the obnoxious players to change their behavior.  If the obnoxious players don’t do that, then the obnoxious players should be asked to leave that campaign.  No game master is bound by any moral or legal rules to keep obnoxious players in their campaigns.

 

Why am I telling you this?  My friends told me about several D&D campaigns that have ended before they should have - because of one or two disruptive players.

 

These people include:

 

(1)  Murder hobos that spend their time looting the shops and homes of respectable artisans, merchants, and mayors.  They also murder anyone for their own type of sick, sad, and stupid “amusement”, rather than spending time talking to them.

 

(2)  Humorless comedians who play their characters ineptly.  They play their characters with clownish antics that they believe are the pinnacle of humor; but what they do is never amusing.

 

(3)  I’ve seen two clownish brothers whose last names are Koprowski.  They took their boorish, chuckle headed, and goofball behavior to the extreme, managing to annoy their fellow gamers and gamer masters.  They played their characters so badly that their characters often ended up dead within hours of being rolled up.

 

The Koprowski brothers were often called out on how badly they played their characters.  Despite being called numbskulls to reasoned attempts to make them play their characters better, the Koprowski brothers never stopped being disruptive players. 

 

Andy, an annoyed game master, playing a lawful good god, did something creative after a Koprowski brother’s character had died an avoidable and senseless death.  The Koprowski brother’s character had lost an avoidable and senseless fight with a powerful NPC lady paladin.  Andy had the player’s soul put into a ten foot square room, with a chair and a floor to ceiling magic mirror.  The mirror only repeatedly played the character’s entire life from birth to death, forever; as a punishment for being such an extreme dimwit.

 

I remember one lady game master that kept all the character sheets of the player characters that had died in her campaign.  All her dead player characters were from these two brothers.  Thus, she named her dead character file as, “The Koprowski morgue”.

 

Keeping the character sheets of dead characters is a good idea.  The dead characters' families, friends, and mentors could recover the dead characters’ bodies for burial or bring them back to life by “raise dead” spells.

 

The dead player characters’ living family members could also recover their family heirloom equipment.  As a game master, I give my starting, first level player characters one, minor magical weapon or tool as their family heirloom equipment.  Their family heirloom equipment reminds the players that their characters have their families to support them when they are in dealing with tough times.  They also have a moral obligation to return their family heirloom equipment, so it can be used by future generations of the family.

 

My advice is to ask such socially inept players to change their behavior.  If these socially inept players continue to be disruptive to your campaign, then ask them to leave.  These people don’t have the right to play in your group, to ruin the fun of everybody else.

 

Asking someone to leave your D&D campaign may be hard for you to do.  But, that must be done to keep your campaign ongoing and fun for the rest of your players and your game master.  If you want to keep the story of your campaign going, all the players must be kind, while playing as a team.


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