5. From the map,
we see that in some places the river is as wide as the Keep. Thus, I see that the wide river would be used
for transportation for people and freight.
Between the river and the Keep, create a boat and barge basin, cargo
teamsters, and a passenger carriage for important people visiting the Keep. Also, describe an enclosed, riverboat
construction warehouse and a slipway, boat ramp. For some money, a family of boat builders
will be happy to build the player characters a riverboat to use as a mobile
bastion.
In addition, have a boat owned by the national postal
service. The riverboat has a crew of postal
employees that are responsible for both letters and packages to be delivered to
and from the Keep. When the boat is tied
to a pier, windows in the hull allow the riverboat to become a mobile post
office.
The player characters need to be able to send and
receive letters and packages from their families, mentors, and/or leaders of a
Non-Governmental Organization (NGO) such as a temple or a community service
organization such as the Harpers of the Forgotten Realms.
In addition, the player characters’ mentors, nobles,
and NGO leaders could write the player characters letters of Recommendation to
the Castellan of the Keep. Such
correspondence will give the PCs more credibility in the mind of the Castellan.
Imagine adding a road that follows the path of the
river. This road is for the transport of
passengers and freight, and doubles as a towpath allowing wagons or pulling beasts
such as mules to pull barges and riverboats.
The player characters can get part-time jobs in a road maintenance crew.
https://en.wikipedia.org/wiki/Towpath
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