Decades ago,
there was a long running, TV crime drama series named “The Mod Squad”. According
to Wikipedia®, they were The Mod Squad (“One black, one white, one blonde”),
described by one television critic as “the hippest and first young undercover
cops on TV”. Police Department Captain
Adam Greer recruited these three unlikely young adults to become undercover
detectives as an alternative to being incarcerated.
In my
campaign, my PCs were sponsored by a Lawful Good deity (although they could
have been sponsored by a wealthy nobility or secular government official). The deity and her temple have given the PCs party
legal rights as detectives by giving my PCs letters of identification. They were also given a small at first yet
steady monthly income; along with access to essential supplies from food and
tents, to weapons and armor. While the
PCs keep all coins that they find; the PCs must give identifiable treasures,
such as artwork and jewelry back to their rightful owners.
Speaking of treasures, at higher levels my PCs
hired an estate manager that sells any non-monetary treasure such as artwork
and unneeded weapons for a ten percent fee deducted from the sale price. This saves the party time and effort to have
their estate manager do this mundane selling work for them.
Bonus: If your PCs party owns a river boat and/or
ship, or a flying ship, they have a means of economical travel. Their vessel is a conference room, hotel, and
dining hall. Being on the water means
they are less likely to be attacked by land based opponents; while increasing
their chances to be attacked by water based opponents. This boat or ship could be used for housing for
the PCs Hirelings,
Henchmen, and Mercenaries. It could also
be the office and housing for the PCs estate manager and other support
personnel. Having the PCs own a secure mobile
headquarters and housing vessel will save the PCs’ party much time and effort
finding and spending money on insecure hotels and camping sites.
According to Wikipedia®,
“Hammerspace (also known as malletspace) is a fan-envisioned extradimensional, instantly
accessible storage area in fiction, which is used to explain how animated,
comic, and game characters can produce objects out of thin air. Typically, when
multiple items are available, the desired item is available on the first try or
within a handful of tries.”
To ease the
burden of keeping track of items, while keeping these items safe from theft or
destruction; each of my player characters have access to their individual
Hammerspace. Only the individual can
access their hammerspace. It takes one
combat round to remove one item or place one item into their hammerspace.
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