“That place...
is strong with the dark side of the Force. A domain of evil it is. In you must
go.”
- Yoda, The Empire Strikes Back
Your player characters could also use the lands around
the Caves of Chaos ravine as farmland. Yet, the Chaos magic of the caves and
surrounding area that deforms the established vegetation might make any food
grown there dangerous to eat. At least
until the Chaos temple is destroyed. While
marijuana grown in soil infused with chaos magic might be twice as addictive as
normal marijuana. Good aligned player
characters should burn, while standing upwind from, these chaos magic saturated
marijuana plants.
“Do I not
destroy my enemies when I make them my friends?”
― Abraham
Lincoln
Another idea adding extra options to your
campaign: The humanoid inhabitants of
the Caves of Chaos have little and poor quality food. Most of the caves’ inhabitants would be malnourished
and sick from the decayed food that they eat resulting in them being both visibly
underweight and physically sick.
I see these humanoids as individuals, with different
degrees of commitment to their beliefs, along with having the same basic needs
as the PCs. These humanoids would get
sick and tired of being kept in unheated caves, underfed, and not doing
anything that would improve their lives.
Thus, they would have negative 1 to their hit points. They would also have negative 1 to hit and
negative 1 to damage.
In my campaign, the party leader is a Bard as
well as a follower of the Goddess Marianne. This Goddess is the personification of liberty,
equality, fraternity, and reason, as well as the Goddess of Liberty. The Bard made several successful Charisma (Persuasion) checks, while explaining
to the inhabitants several benefits of being on the good side. After all, Maslow's hierarchy of needs motivates these caves’ inhabitants as
much as they motivate the PCs. Half of
the smarter inhabitants were persuaded to change allegiances to the good side. This also gives my campaign the aspect of
intellectual transformation in NPCs that many campaigns lack.
Note: As a Game Master, designing your home created
campaigns, you should ask how your settlements, regardless of alignment, get
their clean water and food. If a
settlement’s clean water and food is blocked by enemies; it is up to your
player characters and their NPC allies to restore these vital resources to the
residents as fast as possible. But,
before that happens, the PCs party and the settlement administrators will
determine the payment for the party for restoring their supplies of clean water
and food.
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