Years ago, I ran Keep
on the Borderlands for my University
of Minnesota group. My players started
talking with the kobolds about their lives in the caves. My PCs convinced the kobolds to take what
little treasure and equipment they had, and move away from these low resources,
high danger caves; and then became sharecroppers for the Keep. Their fields encircled the keep that I named Gary Gygax Keep, a famous knight of Law
that, along with his soldiers of mixed species and genders, had expanded the
lands of law to include the land where the keep was built upon.
The kobolds, with assistance from Keep subjects, built modest
and underground homes, an underground root cellar to keep their food and beer
cold, an above ground barn for their farm animals, and a waterwheel powered
grain mill by the river. They also built
a harbor with a wharf and warehouse, for shipping goods and people by boat.
My players’ future plan was to recruit other species
from the caves to increase the farmlands while diminishing the threat of the
Caves to the Keep. To quote my players,
“Am I not destroying my enemies when I make friends with them?” But, university graduation and summer jobs
stopped our adventure that never restarted.
The reason why
my Kobolds changed alignment from Chaos to Law happened when my player
character bard persuaded the Kobolds that it was not worth following the creed
of Chaos. My party’s bard spoke to the Kobolds, “Why do you follow the creed of
Evil, when all the members of your tribe ever get is being treated as underpaid
or unpaid slaves at best, and as emergency food or blood sacrifices on an Evil
altar at worst?”
I see that
having my Kobolds hardwired to always be of Chaos means that my Kobolds will
always react in the same way. This will lead to dull role-playing while turning
encounters with these creatures into farming for experience points, instead of
role playing. Thus, I give out the same amount of experience points if my party
persuades their enemies to become friendly with the party and the inhabitants
of Gygax Keep as if they had defeated them in combat. That is an example of role playing
characters, instead of roll playing dice.
As for experience point farming, my campaign has goblins, ogres, and the
undead to name a few.
Note: When the player characters destroy the Chaos
shrine, by breaking that sacrificial
altar, both the law and chaos immortals would take notice of the player
characters. How will that attention from
immortals impact the lives of the player characters?
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